![]() If talked to again: You want the apple now? By Terabyte. Place another message saying 'You've already got a apple. Then if the variable Got Apple is 20 the messaging will be different. Do the same thing for the variable Want Apple. The conditional Branch should have no ELSE Case and make it have variable Got Apple 20 or at least. If talked to again: You already have an apple. Step 3- Place a conditional Branch on top of all those events. Place another message saying "You've already got a apple." Do the same thing for Want Apple and the message saying "You want the apple now?" -Conclusion- Hello, young boy. Step 3- Place a conditional Branch on top of all those events. Do that for after yes aswell but name it something different like Got Apple. Come back if you want it." You then put a variable there and name it whatever. If you say yes, you get the apple, otherwise, if you don't say yes, the old lady says "Ok. Step 2- After the message, I'm putting choices down saying Yes and No. Do you want a apple? Do that or do what you want to write. Make a message saying whatever you want to. Step 1- First create a event and change the sprite. Intro- Don't you hate it when you talk to a NPC in a game that they always repeat what there saying? Do you want NPC's to talk normally and make them more realistic? Well if you do, read on. ![]()
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December 2022
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